This is an amazing build for Elf Templar, great in PvE and great in PvP. The Templars are in a sense battle priests. They are extremely difficult to kill in PvP and PvE, which makes it easy to use solo and great in groups.

Stats Generation: Construction points are mainly distributed in Psyche, but it also has some points in intelligence. The main reason I put points on intelligence is to get the most out of Hammer-based attacks and DoT (Poison). This also leaves room to add skill points to some of the intelligence / psyche based attack and healing spells. I suggest that if you get enough Skill Stones from the Cash Shop or find them on mobs, you should put them on Mental Barrier or Party Absorb HP and Absorb HP.

PvE: You have access to Magic Barrier and MP Barrier that make you impenetrable and almost impossible to kill. With these skills in your arsenal, you will be able to face multiple mobs at the same time and destroy them quickly without seeing your HP bar drop. Doing your missions and shredding alone is very easy, your only problem is that you can get bored lol. This build allows you to be able to tank some smaller bosses and not feel a lot of pain. However, larger bosses that have a lot of HP and do a lot of damage might not be a good idea to tank as you have very little HP. This setting even allows you to act as a priest in a group if a pure priest cannot be found. It has good healing and resurrection abilities. Unfortunately, you can kill at the party and you need to focus on the survival of the party, unless you are good at killing and healing at the same time 🙂

PvP: This setup and the Templars are very good at PvP. They don’t have a large amount of DPS, but they can last longer than most classes as they can absorb a ton of damage with MP Barrier and Magic Barrier and can also heal themselves making them immortal 🙂 You can severely weaken opponents Using Dispel them and remove their buffs and you have the ability to cast Reflexes, making you immune to the enemy’s damaging effects and returning them to them. If you are low on mana or your absorb benefits are depleted, you can use the Teleport spell to buy yourself some time to cast them again.

Generation of stat points at level 99

Recommended Spell Upgrades:

(Tree of elven healers)

1. Healing-Level 5: Heals the target for 600% Intelligence and 600% Wisdom.

2. MP Recovery Level 5: Increases the target’s MP recovery speed by 60% for 15 minutes.

3. Root level 1: For 4 seconds, the target cannot move.

4. Cure Confusion-Level 1: Heal the target from confusion.

5. Divine Aura-Level 1: Ability only for parties. When monsters turn hostile, instantly reset the caster’s aggression value.

6. Cure Silence-Level 1: Heals the target of Silence.

7. Magic Buff-Level 5: Increases the target’s magic attack power by 25% for 30 minutes.

8. Group Heal-Level 5: Heals the entire group for 700% wisdom and 200% intelligence.

9. Reveal Hidden Level 1: Hidden players and monsters within 12 will be revealed for 30 seconds.

10. Magic Barrier-Level 5: Absorbs physical damage 12 times the caster’s wisdom, lasts 60 seconds if not all damage is absorbed.

11. Teleport-Level 1: Instantly teleports 7 meters in the direction the caster selects.

12. Resurrection-Level 1: Resurrects the target up to level 20 with 10% HP.

13. Poison-Level 5: Deals 10 ticks of damage over time with 100% Intelligence and 50% Wisdom for 30 seconds.

14. Kill Time-Level 1: Causes the next ability cast to have no cooldown. Effective duration 15 minutes if not used.

Recommended Spell Upgrades:

(Tree Elf Templar)

1. Wisdom Upgrade-Level 5: Increases the target’s Wisdom by 15% for 30 minutes.

2. Reincarnation-Level 5: Raises the target up to level 100 with 75% HP and MP. Restores 70% of experience lost.

3. Intelligence Enhancement-Level 5: Increases the target’s intelligence by 15% for 30 minutes.

4. Rebirth-Level 1: If the caster dies within 30 seconds of using this ability, the experience loss will not be applied.

5. Absorb HP-Level 1: 3% of physical damage dealt is converted to HP.

6. Dispel-Level 5: Randomly remove 5 buffs from an enemy or 5 debuffs from a friendly target.

7. Holy Hammer-Level 5: Increases one-handed hammer damage by 12% and attack speed by 60% for 30 minutes.

8. Party Absorb HP-Level 1: 2% of the physical damage dealt is converted to HP for the entire party.

9. Reflection-Level 5: Damaging effects of abilities and debuffs are reflected to the caster for 50 seconds.

10. Holy Crash-Level 5: One-handed hammer attack ability with damage equal to 500% Intelligence. Also stuns the target.

11. MP Barrier-Level 5: Every 10 HP damage taken is converted into 10 MP consumed.

12. Unravel-Level 1: Remove the root state from the target.

13. Hammer Stun-Level 5 – One handed hammer attack that damages 8 enemies in a 14 meter radius and stuns for 6 seconds.

14. Final Crash-Level 5: attack spell with damage equal to 800% wisdom.

15. AOE MP Drain-Level 5: Attack spell that damages the target and X enemies around him with 90% MP damage and does 14 times that amount of HP damage.

16. Cast Above Level 1: The next ability used within 30 seconds can be cast instantly.

Credits go to http://freetoplaymmorpgs.com/rohan-online

Leave a Reply

Your email address will not be published. Required fields are marked *